HDRI Environment Maps

When I am creating a 3D scene, one of the most important aspects that I take into account right from the beginning is light. There are many ways to light up a scene starting by the traditional tools such as the daylight system, dome and spotlights. To be honest I left those a long time…

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Global 6000: Stuck Rendering

While I am developing content for the Grandtour yacht visualization, I decided to bring up something that happened while I was rendering the Global 6000 project. The good thing about the internet when it comes to 3d models is its vast amount of 3d models libraries. Many of them come already prepared for rendering regarding…

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G280: Lumion Scene Building

Lately I have been building the scenario for the animation and trying different styles. My idea at first was to build a scene of the plane flying above a valley, but at the same time it felt so generic. Ended up building an environment different from my first idea. 1. Height Map We can find…

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G280: Lumion Exterior Visuals

To make things a bit different, I exported the model in FBX format and switched to Lumion to visualize the exterior part. For what will be the exterior visualization plus the animation, Lumion is quite versatile in building fast landscapes with height maps and its library including a big variety of vegetation. Leaving the landscape…

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G280: Vray Final Images

Today I bring the original renders together with the final images and post-processing done already. I did not post anything about the post-processing because the optimization logic is exactly the same as the one of the Global 6000. But there were differences between the latest cabin visualization and this one, starting by rendering time. Due…

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G280: Vray Toon

Before stepping into the renders, I wanted to go by a tool that I find useful when it comes to spot modeling mistakes and apply a sketch look. The Vray Toon Element is a great tool to visualize the lines of a project. One of its best applications is to the development of diagrams in…

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Global 6000: Vray Final Images

Apart from the rendering time which was considerable due to the number of refractive and reflective materials, there was not much of editing if not the visual corrections I had to do to a few images regarding 3d modeling mistakes. Other things such as the blurred renders were also done in photoshop. I am not…

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Global 6000: Vray Render Setup

Render settings is probably one of the most searched topics when we talk about rendering. As long as we are rendering still images, there is not much to be changed if not the subdivs and the noise threshold. The values applied will also vary according to the kind of scene, materials and light. 1. Render…

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