Apart from the rendering time which was considerable due to the number of refractive and reflective materials, there was not much of editing if not the visual corrections I had to do to a few images regarding 3d modeling mistakes. Other things such as the blurred renders were also done in photoshop. I am not really adept in working with depth of field inside vray and allows me to shorten render times.
Eventually in the near future I may visualize nocturn renders with this project. For now I take this interior as finished and will leave the original renders and the renders after post-processing for comparison.